Let me begin by saying that Invision is not my friend. I haven’t used it much, and boy, if anyone tells you there isn’t a learning curve, they are lying. That being said, I think that working through this process has been enormously helpful to me. Even being able to show the prototype to my parents has reveals interesting pitfalls and insights (more on this later). These prototypes sit pretty evenly between the look/feel and role/interaction arms of the triangle. I prototyped look/feel alone in some sketches (see this post to explore that process), but I felt that it was important to test the relationship between the graphic design and the navigation. I’m hoping to use a unique but potentially non-intuitive system of navigation between the nodes and home menu. The purpose of this prototype is to see if users are confused by the navigation system, which is tightly tied to the graphic design.
Within the invision, there are two seperate prototypes. The first is in the yellow and purple color scheme and uses the logo in the upper left as its menu. The second is in the white and purple scheme, and uses a limited search bar as its menu structure. In this prototype, the logo on the left acts as a home button. I’ve also considered switching the search bar out for a standard hamburger menu (prototype coming soon).
I intend to do more intense user testing and several observations and walkthroughs over break, but initial responses are lukewarm at best. While I was working, my dad looked over my shoulder and immediately said, “What is that egg supposed to be?” I was, at the time, working on the close up of the story node my initial color scheme (purple and yellow, to add warmth). It is supposed to look like a star, but it really does look like an egg. I created a second invision using white and purple and changed the node display to a much larger circle, both giving me more room for text, and making it look less egg-like.
My dad is a UX/UI design lead for a large education company, so he tends to be a bit traditional when it comes to user interface design. My mum has no interest in UX/UI at all. She just wants the website to make what she wants to do easy and obvious. This makes her a perfect tester. After giving her a short description of the project, I gave her the first screen of my invision prototype and asked her to interact with the website. The first screen doesn’t have much in terms of direction—it is just a field of stars with a logo in the corner. It took her a long time to figure out that she could click on the stars, and she said that if she had encountered the site as a user, she probably would have left it before she thought to do that. We talked some more about how I could make the fact that the stars are “buttons” more obvious, and decided that if they pulsed and the titles flashed when the user first loaded the webpage, she would be much more likely to click on them.
I’m looking forward to doing more intense usertesting on both the white and yellow color schemes, but the menu system is my largest concern. If users can’t figure out how to navigate the site, it isn’t much use at all.
Check out the invision prototypes here.


























